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[jon@xxxxxxxxxxxx: observation of zigzag]
- To: zigzag@xxxxxxxxxx
- Subject: [jon@xxxxxxxxxxxx: observation of zigzag]
- From: Andrew Pam <xanni@xxxxxxxxxxxxxxxxx>
- Date: Wed, 26 Apr 2000 02:16:58 +1000
----- Forwarded message from jon <jon@xxxxxxxxxxxx> -----
From: jon <jon@xxxxxxxxxxxx>
Subject: observation of zigzag
Date: Tue, 25 Apr 2000 03:45:38 -0700 (PDT)
Organization: UnderWorld Industries
i should admit that i just tried out, very minimally, zigzag after
reading thru some of the documentation. upon cursoring around the
sample zigzag space, it brought to mind an art project i work(ed) on,
called HyGrid -- especially the way the view centered on the cursor
and opened up the new world around that cursor-selected cell.
HyGrid is composed of many 100x100 pixel (square) images made by
several different artists. for each image, there are four (obvious)
adjacent neighboring images possible. if a neighboring image
already exists, it is shown in that position; if not, an explorer
can add one in that position. all images were spawned by the original
seed image and therefore are connected, eventually, to it.
the zigzag-like behavior comes on two levels:
1. HyGrid cannot exist in 2d or 3d (or really finite-D) space, not as a tiled
mosaic anyway. since each image has its own 4-image neighborhood
directly around it, when you move from one image to another (i.e.,
to one of its neighbors), the new image has a *different* neighborhood
than the previous, sharing only the previous image in its universe.
thus, using the schematic below:
DAB --- shift focus to image "B" ---> ABF
not only are images A..H all (potentially) different, but the image
which lies to the "right" of C (that is if we shifted to view C)
need not have anything to do with G at all, contrary to what would
be expected on a grided sheet of graph paper, etc. because of
this, any display of HyGrid space we make for a (2D) screen has
to have many holes where conflicts (overlaps) like this occur.
the simplest view is the "plus" pattern as shown in the schematic.
2. to add to the confusion/excitement, "linking" is also allowed,
totally screwing up attempts to map HyGrid into the real world.
linking allows an artist to add an image to an open side of a
previously existing image which also will be added to the open
side of *another* image anywhere else in HyGrid, provided the
orientation makes sense. in the schematic from #1, for example,
assume that image E had its "left" side open (with no image in
that position) and G had its "right" side open. an artist could
add an image (I) that fit into both positions, thus gluing
(linking) image E to image G like this:
oh, this makes no sense, but you can click around things here, if
you wish, and browse thru our 90 artists' 1800+ pieces (and counting):
thanks for the time, inspiration, hard work, and fun!
NOW USE: jon@xxxxxxxxxxxx Y2Lame. http://scribble.com/jon.html
"...beauty is nothing but the beginning of terror." - Rainer Maria Rilke
----- End forwarded message -----
mailto:xanni@xxxxxxxxxx Andrew Pam
http://www.xanadu.com.au/ Chief Scientist, Xanadu
http://www.glasswings.com.au/ Technology Manager, Glass Wings
http://www.sericyb.com.au/sc/ Manager, Serious Cybernetics
P.O. Box 26, East Melbourne VIC 8002 Australia Phone +61 0401 258 915