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Re: [zzdev] Re: Remove bounds from Vob2D




Oops... I seem to have forgotten this in Unsent previously. Funny,
because I did mention that on IRC today, and even did a preliminary
implementation of it. ;o)


I wrote:
> 
> "Tuomas J. Lukka" wrote:
> > Modified Files:
> >         Vob2D.java
> > Log Message:
> > Remove bounds from Vob2D
> 
> What I forgot to mention on IRC today: this, together with the
> capability of breaking SpanVobs easily, should give us the possibility
> to do an FText-like thing, and linebreaking, stringing together (and
> breaking) SpanVobs. (because they do not need to know their position
> when we're still in the process of line-breaking...)
> 
> That should simplify matters around FText considerably.
> 
> - Benja